Below are a couple of Unity experiments I have done in the past. These were experiments in digitizing a live interactive sound installation of mine called Journeys (more info below). Here, as you walk closer to the artwork, the music loop related to that piece of art will get louder. Thus, with several artworks around the audience, they can hear different layers of a larger piece at different times. We hope to expand on this functionality for Stems.
Previous Sound Installation work
These experiments above were an attempt at digitizing Journeys - an interactive, timed sound installation by Avik Chari, where audience members got a choice of what art (placed around the room) they liked the most. Each artwork was represented by a piece of music and interesting combinations were found as the audience picked different works - thus adding up to an audience controlled piece of music.
Stems is a virtual sound installation by Avik Chari and Sarah Elise Thompson (see below for more info about us!) that uses interactive music and visuals to engage the audience. With the advent of Covid-19, and the reduction of live performances, we wanted to find more ways to get an audience to appreciate digital forms of performance. Creating a sense of interactivity and immersion were of primary concern.
The digital installation will be created as a web-hosted interactive video, where audience members can walk down a path through a virtual garden and interact with different objects that bring about new musical ideas - rhythms, textures, a melody (if you're lucky enough to find the right object!). These ideas will grow together as layers, just as the environment around grows as well, eventually combining into one large piece of music. The audience, in a way, are the conductors. As you collect these items (which will be flowers and plants native to countries like Singapore and Australia), you will also get a chance to learn a little bit about them.
This environment would be created in a game engine such as Unity and then ported onto a website via Unity WebGL.
Watch our interview video
Avik Chari is a composer and sound designer obsessed with non-linear and interactive media. He embraces the use of space as a tool for musical structure and story-telling through his sound installations and electro-acoustic works. He finds comfort in exploring the fun concoction of traditionally "classical" instruments with electronics and also composes/designs sounds for video games and film.
Sarah Elise Thompson's musical output has seen her go from appearing in indie-rock/pop bands as a singer/songwriter to a fully fledged contemporary classical composer, graduating from the Sydney Conservatorium in 2018. She composes primarily for chamber music, orchestra and for soloists, but has also worked with electronics and in mixed media. She is also a pianist and composer in the new music ensemble SPIRAL.
Take Me Home is an indie-pop song we worked on in 2019, due for release in 2021. The track features Avik Chari's electronic-pop production with songwriting and vocals by Sarah Elise Thompson. This is a work in progress.
Pink Salt is a track off Sarah Elise Thompson's upcoming album, Self-Centre, coming out in 2021. This track was mastered by Avik Chari.